Of course it’s not all fluid simulations, high-resolution generative models, and real-time mocap. Sometimes you just need a good solution to a simple problem. ColorCheckers are reference standards that professional photographers and filmmakers use to ensure predictable results under every lighting condition. The objective of this work is to propose a new fast and robust…Read More
Month: December 2018
3D Pick & Mix: Object Part Blending in Joint Shape and Image Manifolds
As the quantity of 3D assets created by studios steadily grows there will surely be increased desire to maximize reuse of models from previous productions for set dressing, and so on. Could this efficiency push lead to entirely new ways of interacting with asset management systems? We present 3D Pick & Mix, a new 3D…Read More
Peeking Behind Objects: Layered Depth Prediction from a Single Image
Here’s a nice approach to depth estimation which combines in-painting to allow simulation of slight camera moves from just a single image. While conventional depth estimation can infer the geometry of a scene from a single RGB image, it fails to estimate scene regions that are occluded by foreground objects. This limits the use of…Read More